My copy is a softcover (not sure if it was ever printed in hardcover) that I bought in a clearance bin for two dollars at a used book store. Prime Directive, Task Force Games' product no. I like their podcast, but bashing stuff is kind of their shtick. The System Mastery Podcast famously skewered the game in an early show. D6 and Traveller versions were said to be planned at one time or another, but have languished in development for years. Since the original Prime Directive (nowadays referred to as PD One) went out of print, the setting has resurfaced in GURPS, D20 and D20 Modern versions. The Star Fleet Universe as a setting has shown itself to be fairly resilient. It had a handful of supplements in print before it disappeared from the market. I have been told by Costello that the game sold reasonably well, was generally well-reviewed, and was nominated for a couple of GAMA awards. Timothy Olsen and Mark Costello set about writing it, and Costello designed the game's core mechanic, the Tricode System. In the early nineties, It was decided that the Star Fleet Universe ("Star Fleet" has to be two words, according to the terms of their license) would make a great RPG. And since SFB is a wargame, the background fluff is that of a universe that has seen decades of war, rather than dalliances with green-skinned beauties on strange, new worlds.
#The prime directive rpg amarrillo plus#
Basically, they can use most of The Original Series (you won't hear the words Star Trek, or names like Kirk and Spock, however) and The Animated Series to draw on, plus whatever they extrapolate from it.
#The prime directive rpg amarrillo license#
And since their license never expires, which is unheard of for Star Trek licensees, they're not trying to do anything to mess it up. They have a very limited license regarding which bits of Star Trek lore they can and cannot use. Star Fleet Battles was published by the now-defunct Task Force Games (it is currently published by Amarillo Design Bureau, along with all SFU-related games).
![the prime directive rpg amarrillo the prime directive rpg amarrillo](https://www.picclickimg.com/d/l400/pict/264505611695_/Prime-Directive-Core-RPG-Rules-Star-Fleet-by.jpg)
Released in 1993, Prime Directive is the roleplaying game of the Star Fleet Universe, kind of a non-canon Star Trek, based on the lore of the Star Fleet Battles wargame. I'll also try to be as accurate as possible, the licensing history of this game (and especially its precursor) is a bit convoluted. Because I really want to focus on Prime Directive and its mechanics, I'll keep discussions about anything else short and to the point. There is a lot of history behind this rather niche product, I'll try to briefly and concisely sum it up. So, I'mma read this thing, try to present a clear overview of it, and let y'all draw your own conclusions. Some of that criticism is well-founded, but most, IMO, is not, and is rooted in misconceptions about the game or its setting. I'm a big fan of the original Prime Directive (Task Force Games, 1993), which has drawn A LOT of criticism over the years. If you can't remember where you spotted something, the complete index might help with that.Okay, kids, it's time to show that I have something to offer this forum besides slapfights and bad jokes. Included for your convenience are unified weapons charts with all the weapons included in the core rulebook and three sourcebooks. What are the odds that a small group escaped detection? (Hint: 100%) The Carnivons and Paravians are different as in they have a distinct extinction date - unless they don't! The Paravians died when a sun snake destroyed their sun the Carnivons, when the Kzintis and Lyrans carried out genocide. They are located between the Hydrans and the Klingons, part of the Klingon Empire, yet they run their own navy. Jindarians are at home on their asteroid caravans. The Seltorian Tribunal has but one goal: exterminate the Tholians! To that goal, there are five types of Seltorians, two of which are suitable for players. The Inter-Stellar Concordium is described more fully along with the five member species for players to play or encounter. The Andromedan Invaders have more background and enough information that the GM can construct robots to confound players. The Klingon Empire has more species: Yitlians who are fierce warriors and Zoolies who are highly perceptive and sought out for Klingon commando teams. Prellarians are masters of high-grav and null-grav technologies.
![the prime directive rpg amarrillo the prime directive rpg amarrillo](https://res.cloudinary.com/wbp/image/upload/v1595358776/02_qggdjp.jpg)
![the prime directive rpg amarrillo the prime directive rpg amarrillo](https://d1vzi28wh99zvq.cloudfront.net/images/3528/344031-thumb140.jpg)
There are also Deians, who are extremely beautiful. Explore More Worlds! Discover More Species! Part of the Prime Directive Roleplaying Universe.įind out about the Brecon, four-armed humanoids who live in the Federation.